Website powered by
Simona Sanin
Simona Sanin
VFX Artist
Bogotá, Colombia

About

3D VFX and Environment Artist who creates stylized game art, as well as high-quality textures and materials. I believe that learning never stops, and the core of art creation is based on experimentation and innovation.

Skills

TexturingPBR TexturingEnvironment Modeling3D ModelingDigital SculptingVFXRealtime VFX

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
NDO
NDO

Productions

    • Video Game
      Gotham Knights
    • Year
      2022
    • Role
      VFX Artist
    • Company
      WB Montreal (Through Disruptive Games)
    • Video Game
      Godfall
    • Year
      2020
    • Role
      VFX Artist
    • Company
      Counterplay Games (Through Disruptive Games)
    • Video Game
      Crash Bandicoot 4: It's About Time
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Toys For Bob (Through Volt)
    • Video Game
      Ultimate Rivals: The Rink
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Bitfry Game Studios (Through Disruptive Games)
    • Video Game
      Megalith
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Disruptive Games
    • Movie
      Virus Tropical
    • Year
      2017
    • Role
      Compositing, Assistant Director
    • Company
      Timbo Estudio
    • Video Game
      PLASMA Worlds: Blastbox - Prototype for Gear VR
    • Year
      2018
    • Role
      Environment Art Intern
    • Company
      Mind Traveler Design

Experience

  • Senior Technical Artist at Disruptive Games
    Bogota, Colombia
    September 2022 - Present

  • Lead VFX Artist at Disruptive Games
    Bogota, Colombia
    April 2022 - September 2022

  • Environment & VFX Artist at Disruptive Games
    Berkeley, CA, United States of America
    October 2019 - April 2022

    Responsibilities:

    - Work with artists and engineers to help establish a visual style for the game.

    - Work in-engine to implement functionality of assets and VFX using Blueprints.

    - Model, texture, material and light environments for the game.

    - Work with artists & engineers to R&D in-game graphics technology.

  • Environment Artist at Volt - Onsite at Toys For Bob
    Novato, CA, United States of America
    June 2019 - October 2019

    Responsibilities:

    - Model, texture stylized environment\props based on concept art.

    - Ensure consistency and quality of own work.

    - Understand memory and frame-rate budgets and optimize assets based on those constraints.

    - Receive feedback and modify work based on direction.

    - Work with the Art Director and Designer to establish the overall look for a level.

  • Environment Artist at Disruptive Games
    Berkeley, California, United States of America
    November 2017 - June 2018

    Environment Artist- MEGALITH - PSVR Game

    Responsibilities:

    - Work with artists and engineers to help establish a visual style for the game.

    - Model, texture, material and light environments for the game.

    - Work with artists & engineers to R&D in-game graphics technology.

  • Intern - Environment Art at Mind Traveler Design
    San Francisco, United States of America
    June 2017 - September 2017

    Environment Art Intern - PLASMA Worlds: Blastbox for Gear VR.

    Responsibilities:

    - Create 3D models and textures for an exciting and immersive alien jungle environment for Gear VR in Unreal Engine.

    - As part of the team, research and determine the best way to create a distinctive visual style for a mobile Virtual Reality platform based on the director's concept.

    - Use Unreal Engine's material editor to create mobile-friendly materials.

  • Assistant Director & Compositor at Timbo Estudio
    Bogota, Colombia
    January 2014 - December 2015

    Assistant Director and Compositor for the animated feature film: Virus Tropical (2017).

    Responsibilities:

    - Assembling and animating environments and sets in 3D space using images painted by an illustrator.

    - Integrating environments and animated characters for several shots.

    - Establishing the camera angle and movement in a shot to support the narrative.

  • Creative Director & Motion Graphics Artist at Timbo Estudio
    Bogota, Colombia
    February 2013 - December 2015

    Creative Director and Motion Graphic Artist for a wide variety of projects. From advertisement pieces to creating video scenography for theater plays.

    Responsibilities:

    - Use color, movement, and shapes to create compositions to reinforce the core message and idea of audiovisual pieces.

    - Worked as part of a team to take an idea from conception to realization, while fulfilling the client’s requirements.

    - Experiment with different techniques and workflows in order to find a suitable style for each project.

  • Intern - Animation and Motion Graphics at Timbo Estudio
    Bogota, Colombia
    September 2011 - August 2012

Report User