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Environmental VFX - Gotham Knights

VFX for Mines Mission.
I was responsible for placing already created VFX prefabs throughout the level. These included mist, water drops, and thick fog.
For already placed vfx I was tasked to balance their color to fit better with the environment lighting.

VFX for Monarch Theatre Mission.
I was responsible for placing already created VFX prefabs throughout the level.
These included dust, falling debris, cockroaches and thick fog.

VFX for Powers Club Mission 1/2.
I was responsible for placing already created VFX prefabs throughout the level.
These included dust, candle flames and thick fog.
For some fire effects I was tasked to enhance their smoke, glow and visuals.

Environmental VFX for Powers Club Mission 2/2.
For this death trap area I was responsible for enhancing the color and values of the main flamethrowers fire, and defining their Damage AOE. I also added to this section VFX prefabs for embers.

Environmental VFX - Gotham Knights

I had the opportunity of working on environmental VFX for a few levels in WB Montreal's Gotham Knights! I was mostly responsible for the placement of pre-made VFX prefabs in different levels to enhance the visuals and identity of the environments.

Please keep in mind that a lot of these systems had already been created for other effects and locations in the project, and shared among the artists from WB Montreal, Disruptive Games and additional teams.

Of course, this was all a huge team effort, and it wouldn't have been possible without the incredible team of developers at WB Montreal.
Huge thanks to Gabriel Charest, Alexandre Bélanger, and the rest of the VFX team at WB Montreal for their support and feedback during this project.

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